The Second Tower

previous: The First Tower
next: The Third Tower

This is part of the Simulation Interlude Alpha.

  • code for computer: C77 —> Cyberpunk2077
  • node from computer:

Plaza of the Future - Disable fast travel. The PC can handle getting around. Probably no need to instantiate the tower, use Detect Magic or equivalent to get around the scanning issue.

After we went through the archway at the first tower we found ourselves on a street in a setting of Cyberpunk2077 (see [https://en.wikipedia.org/wiki/Cyberpunk_2077] (external link)).

You find a road that stretches north and south. In front of you is a billboard talking about some "New American Autoworks".
Cactus surround you, though there is some sort of bus stop next to you.

Check inventory and bus schedule

You have the same items as you previously had before. The bus stop has a complete schedule, simply say the name of your destination, and if there's a path to it, you should be able to find a bus there.

Take bus to Corpo Plaza

It is a fast travel on the bus, and you arrive at Corpo Plaza.

Cast 'Detect Magic'

You attempt to cast detect magic, however the area is large enough you are unable to pinpoint anything particular and don't immediately see signs of a key fragment. You consider if there's a particular part of this Plaza you should look at.

Goto Arasaka Tower and enter

It takes you a little bit, but you make it to the basement and find a glass walkway.

// Note: From Cyberpunk2077:
Tarot Graffiti 17: The Tower (Corpo Plaza)
The Tower can be found in the basement of the ruined Arasaka Tower. You need to enter the glass walkway to find this graffiti. Once you are on the walkway look for it on the wall. Use your scanner to collect The Tower Tarot card.//

Cast 'Detect Magic' and look for graffiti

Beyond the glass wall to your left, you detect a faint aura of magic. There is graffiti here and at its base you see a key fragment.

Take key fragment

You do so.

Return to bus stop

It takes you a bit, but you make it back to the archway.
Out of nowhere, something strikes you on the head.
You awaken to find yourself tied up.
You see a figure in a trenchcoat pacing while talking to themselves.
The archway lies behind you.
Your bag is resting a few feet away.

Say 'Hi'

The person briefly glances at you, but continues pacing and talking into the air.

Listen

You overhear fragments:
"…followed them from the Tower…"
"…they stole something from the…"
"…use them as a message or just do it quickly…"
"…know a ripper that can use the spare parts…"

Convince stranger to let us go

You try to negotiate with the stranger.
"What are you offering?"

in previous steps we used the rolls: 13;14;4;17;18;7
and now we are left with:
9, 19, 12, 14, 15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

'What do you need'

"Getting paid, what do you have of value?"

9, 19, 12, 14, 15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

Offer 8 orbs

You stumble over your words, but they appear intrigued.
"Where's the tech?"

19, 12, 14, 15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

'Untie me and I show'

"Don't do anything or I'll shoot you."
You are untied.

12, 14, 15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

Take one orb from the bag

The stranger asks: "They're all there?"

Take the remaing 7 orbs

"Its always nice to get paid twice."
The stranger aims the weapon at you and gestures for you to sit back down.

14, 15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

Cast 'Command 'Flee''

The stranger seems momentarily unsettled, but passes their wisdom save and stands their ground. You have a moment to act.

15, 3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

Distract stranger and run through archway

You do so and barrel through the archway. You don't see how the stranger reacts, and you spill the remainder of the orbs out as you grab the bag.
In your haste, you slam on the computer and hit FMTC instead.
The computer displays a link, and you see a strange white space beyond the archway, you suspect understanding of one leads to an answer to the other.
https://jacoblance.files.wordpress.com/2020/05/fmtc.pdf (https://jacoblance.wordpress.com/2020/05/16/logic-puzzles/)
Suddenly the archway shifts again.
This time it shows a river of some sort

3, 5, 7, 13, 15, 11, 10, 4, 1, 14, 9, 5, 13, 7, 13, 13, 8, 4, 8, 8, 18, 3, 20, 19, 13, 11, 18, 20, 6, 1, 15, 8, 15, 9, 20, 5, 17, 3, 1, 17, 20, 12, 16, 19, 13, 18, 1, 14, 18, 12, 5, 20, 4, 15, 14, 5

The linked pdf led to the Fourth Tower Loop Puzzle. Which we started to do in parallel but also continued with

Check Inventory

You have everything you expect to find, except the 8 orbs.

Click WDL on computer

You press WDL, the archway flashes and reveals a river of some sort.

Enter archway

which led to The Third Tower

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